In
early 2008 a viral marketing campaign began on the Internet, teasing
information about a new Tom Clancy game. It suggested widespread
destruction, a global conflict that would encompass all arms of the
Clancy brand.
Excited didn’t quite cover it.
And
so, in November 2008, Tom Clancy’s EndWar was released – a real-time
strategy game where you took a God’s eye view of the battlefield,
commanding your troops in World War III being fought between Russia, the
United States and a unified European alliance.
The
problem with RTS games on consoles is the controls. They are primarily
designed for point and click PC gaming and while games such as Command
and Conquer and Halo Wars have a had a good go at adapting controls for
the gamepad, it has still been a little awkward.
EndWar’s
answer is a stroke of genius. Almost the entire game can be controlled
through voice commands. “Unit 1, attack Hostile 5!”; “Deploy gunships!”;
“Unit 2, secure Alpha!” These are the sounds of Tom Clancy’s EndWar and
it all works brilliantly. Not only are the controls effective, but the
use of voice is also incredibly immersive, making you feel like the
commanding officer overseeing his forces.
Unfortunately,
sales-wise, EndWar didn’t perform and we’re unlikely to get a sequel.
Indeed, its story has since been written out of canon by HAWX and Ghost
Recon Future Soldier. But EndWar will remain as a great example of
innovation and how real-time strategy can be achieved on console.
No comments:
Post a Comment