The other day I thought to myself, I fancy a game of Homefront online.
Having
put the disc in and fired it up, I found to my dismay that the servers
for Homefront were no more. Following the demise of THQ, Crytek (who
were developing Homefront 2 anyway), bought the rights to the whole
franchise, but they haven’t as yet turned the servers back on following
the transition. That was a couple of months ago now, so a return to the
battlegrounds of Homefront is looking increasingly unlikely.
Chances
are you are shrugging a “so what?” right now. This probably means
you’re one of the many who either didn’t bother with the game at all or
were put off by one or all of the following things:
A
very short campaign, questionable AI, an online component with little
in the way of game modes or customisation, problems connecting with
parties and friends.
But
there were those of us who saw past these issues. We looked beyond the
problems and the lacklustre first impressions. We cracked the surface
and found diamonds beneath.
The
campaign may have been four hours’ worth at best, but they were filled
with explosive action. The story may have been preposterous, but it was
believably told with emotional impact. And the multiplayer? Oh man, the
multiplayer. Before Battlefield 3 arrived to steal our hearts and our
time, Homefront gave us a brilliant multiplayer experience that – for
those who really embraced it – surpassed anything Call of Duty was
bringing to the table.
On
large, well-designed maps, Homefront used a simple, but perfect
mechanic to shape its online struggles. With every kill, assist or
captured objective, you accumulated XP that you could spend right there
and then in the heat of battle on war gear or other perks. Or, once
you’d been killed, you could spend XP to respawn in a teammate’s vehicle
or in one of your own. And the more XP you saved up, the greater the
vehicles – from armoured trucks to tanks and gunships.
This
resulted in games of Homefront starting out relatively subdued, but
they would grow into chaotic confrontations as players called in
armoured support, choppers and airstrikes.
Homefront
multiplayer may not have had the technical brilliance or scope of the
Battlefield series, or the tight, smooth gameplay of Call of Duty. But
damn it was fun. And there is a bunch of us out there who mourn its
loss.
Homefront is dead. Long live Homefront 2. Come on Crytek – make it happen.
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